@article {595,
	title = {Genre and Game Studies: Toward a Critical Approach to Video Game Genres},
	journal = {Simulation \& Gaming},
	volume = {37},
	year = {2006},
	note = {+ pdf},
	month = {2006},
	pages = {6{\textendash}23},
	abstract = {This article examines the notion of genre in video games. The main argument is that the market-based categoriesof genre that have been developed in the context of video games obscure the new medium{\textquoteright}s crucial
defining feature, by dividing them into categories (loosely) organized by their similarities to prior forms of
mediation. The article explores the inherent tension between the conception of video games as a unified new
media form, and the current fragmented genre-based approach that explicitly or implicitly concatenates
video games with prior media forms. This tension reflects the current debate, within the fledgling discipline
of Game Studies, between those who advocate narrative as the primary tool for understanding video games,
{\textquotedblleft}narratologists,{\textquotedblright} and those that oppose this notion, {\textquotedblleft}ludologists.{\textquotedblright} In reference to this tension, the article
argues that video game genres be examined in order to assess what kind of assumptions stem from the uncritical
acceptance of genre as a descriptive category. Through a critical examination of the key game genres,
this article will demonstrate how the clearly defined genre boundaries collapse to reveal structural similarities
between the genres that exist within the current genre system, defined within the context of visual
aesthetic or narrative structure. The inability of the current genre descriptions to locate and highlight these
particular features suggests that to privilege the categories of the visual and narrative is a failure to understand
the medium. The article concludes by suggesting that the tension between {\textquotedblleft}ludology{\textquotedblright} and
{\textquotedblleft}narratology{\textquotedblright} can be more constructively engaged by conceptualizing video games as operating in the
interplay between these two taxonomies of genre.
},
	keywords = {genre, interactivity, remediation, video game},
	author = {Apperley, Thomas H.}
}
@book {607,
	title = {Internet Society: The Internet in Everyday Life},
	year = {2005},
	note = {+},
	month = {2005},
	publisher = {Sage},
	organization = {Sage},
	address = {London},
	keywords = {agency, audience ethnography, Bakhtin, Feenberg, little behavior genre, Schutz, social construction of technology, use genre, user, Volosinov},
	author = {Bakardjieva, Maria}
}
@book {644,
	title = {Worlds of Written Discourse},
	series = {Advances in Applied Linguistics},
	year = {2004},
	month = {2004},
	publisher = {Continuum},
	organization = {Continuum},
	address = {London},
	keywords = {genre, integrity, linguistics, professional, variation},
	author = {Bhatia, Vijay K.},
	editor = {Candlin, Christopher N. and Sarangi, Srikant}
}
@book {666,
	title = {Deeds Done in Words: Presidential Rhetoric and the Genres of Governance},
	year = {1990},
	note = {+},
	month = {1990},
	publisher = {University of Chicago Press},
	organization = {University of Chicago Press},
	address = {Chicago},
	keywords = {farewell, genre, impeachment, inaugural, institution, president, state of the union, veto, war},
	isbn = {0-226-09341-0},
	author = {Campbell, Karlyn Kohrs and Jamieson, Kathleen Hall}
}
@article {695,
	title = {Presidential Concession Speeches: The Rhetoric of Defeat},
	journal = {Political Communication},
	volume = {11},
	year = {1994},
	note = {+ pdf rhet},
	month = {1994},
	pages = {109{\textendash}131},
	keywords = {campaign rhetoric, concession, defeat, genre, media, president, victory},
	author = {Corcoran, Paul E.}
}
@article {713,
	title = {Introduction: Genres as Fields of Knowledge},
	journal = {Publications of the Modern Language Association},
	volume = {122},
	year = {2007},
	note = {+ j+ pdf
},
	month = {2007},
	pages = {1377{\textendash}1388},
	keywords = {Derrida, digital, drama, epic, fluidity, genre, kinship, lyric, media, taxonomy, virtual},
	author = {Dimock, Wai Chee}
}
@article {742,
	title = {The Life and Death of Literary Forms},
	journal = {New Literary History},
	volume = {2},
	year = {1971},
	note = {+ pdf rhet},
	month = {1971},
	pages = {199{\textendash}206},
	keywords = {change, evolution, form, genre, Hirsch, history, literature, mode, variation},
	author = {Fowler, Alastair}
}
@article {800,
	title = {Temporal Coordination through Communication: Using Genres in a Virtual Start-up Organization},
	journal = {Information, Technology \& People},
	volume = {18},
	year = {2005},
	note = {+ pdf},
	month = {2005},
	pages = {89{\textendash}119},
	keywords = {email, genre, virtual organization},
	author = {Im, Hyun-Gyung and Yates, JoAnne and Orlikowski, Wanda}
}
@inbook {817,
	title = {Textual Genre Analysis and Identification},
	booktitle = {Ambient Intelligence for Scientific Discovery},
	series = {Lecture Notes in Computer Science},
	volume = {3345},
	year = {2005},
	note = {+ pdf rhet},
	month = {2005},
	pages = {129{\textendash}151},
	publisher = {Springer-Verlag GmbH},
	organization = {Springer-Verlag GmbH},
	address = {Berlin},
	keywords = {analysis, computer coding, DocuScope, genre, heurisitcs, rhetoric, text, visualization},
	author = {Kaufer, David and Geisler, Cheryl and Ishizaki, Suguru and Vlachos, Pantelis},
	editor = {Cai, Yang}
}
@book {1717,
	title = {Emerging Genres in New Media Environments},
	year = {2017},
	publisher = {Palgrave Macmillan},
	organization = {Palgrave Macmillan},
	address = {London},
	abstract = {<p>This volume explores cultural innovation and transformation as revealed through the emergence of new media genres. New media have enabled what impresses most observers as a dizzying proliferation of new forms of communicative interaction and cultural production, provoking multimodal experimentation, and artistic and entrepreneurial innovation. Working with the concept of genre, scholars in multiple fields have begun to explore these processes of emergence, innovation, and stabilization. Genre has thus become newly important in game studies, library and information science, film and media studies, applied linguistics, rhetoric, literature, and elsewhere. Understood as social recognitions that embed histories, ideologies, and contradictions, genres function as recurrent social actions, helping to constitute culture. Because genres are dynamic sites of tension between stability and change, they are also sites of inventive potential. Emerging Genres in New Media Environments brings together compelling papers from scholars in Brazil, Canada, England, and the United States to illustrate how this inventive potential has been harnessed around the world.</p>
},
	keywords = {genre analysis, genre history, genre theory, visual genre},
	isbn = {978-3-319-40294-9},
	doi = {10.1007/978-3-319-40295-6},
	url = {http://link.springer.com/10.1007/978-3-319-40295-6http://link.springer.com/content/pdf/10.1007/978-3-319-40295-6http://link.springer.com/content/pdf/10.1007/978-3-319-40295-6.pdf},
	editor = {Miller, Carolyn R. and Kelly, Ashley R.}
}
@inbook {877,
	title = {Blogging as Social Action: A Genre Analysis of the Weblog},
	booktitle = {Into the Blogosphere: Rhetoric, Community, and the Culture of Weblogs},
	year = {2004},
	month = {2004},
	publisher = {University of Minnesota Libraries, http://blog.lib.umn.edu/blogosphere/blogging_as_social_action.html},
	organization = {University of Minnesota Libraries, http://blog.lib.umn.edu/blogosphere/blogging_as_social_action.html},
	address = {Minneapolis, MN},
	keywords = {blog, diary, digital, exhibitionism, genre, internet, log, voyeurism, weblog},
	url = {http://blog.lib.umn.edu/blogosphere/blogging_as_social_action.html},
	author = {Miller, Carolyn R. and Shepherd, Dawn},
	editor = {Gurak, Laura and Antonijevic, Smiljana and Johnson, Laurie and Ratliff, Clancy and Reymann, Jessica}
}
@inbook {896,
	title = {Rhetorical Depiction},
	booktitle = {Form, Genre, and the Study of Political Discourse},
	year = {1986},
	note = {+ b},
	month = {1986},
	pages = {79{\textendash}107},
	publisher = {University of South Carolina Press},
	organization = {University of South Carolina Press},
	address = {Columbia, SC},
	keywords = {depiction, figure, icon, ideograph, image, pathos, picture, presence, style, visual},
	author = {Osborn, Michael},
	editor = {Simons, Herbert W.}
}
@article {906,
	title = {A Critical-Historical Genre Analysis of Reality Television},
	journal = {Communicatio},
	volume = {33},
	year = {2007},
	note = {+ pdf},
	month = {2007},
	pages = {62{\textendash}76},
	abstract = {The objective of this article is to investigate the criticism that reality television defies precise definitionbecause it shares generic conventions with genres such as game shows, talent shows, talk shows
and documentaries. We started this investigation by using the historical genre approach to
determine the historical roots of reality television. The historical approach also enabled us to identify
four genre conventions associated with reality television, that is, the focus on ordinary people,
voyeurism, audience participation, and the attempt to simulate real life. These characteristics
furthermore explain the popularity of this genre with the viewing audience. To make provision for one
genre {\textquoteleft}borrowing{\textquoteright} from another, we suggested the use of the hybrid mix (or generic mix) model
which enables researchers to identify the content (e.g. the narrative) of reality programmes as well
as its unique, formalistic characteristics.
},
	keywords = {audience, genre, hybrid, mass media, media, mix, panopticon, reality television, voyeurism},
	author = {Penzhorn, Heidi and Pitout, Magriet}
}
@conference {908,
	title = {From Bakhtin to Mediated Multimodal Genre Systems},
	booktitle = {4th International Symposium on Genre Studies},
	year = {2007},
	note = {+ pdf, CD-ROM},
	month = {2007},
	pages = {277{\textendash}286},
	publisher = {University of Southern Santa Catarina},
	organization = {University of Southern Santa Catarina},
	address = {Tubar{\~a}o, Brazil},
	abstract = {<p>Voloshinov and Bakhtin\&rsquo;s expansive view of genres as concrete, historical phenomena, theirlinkage of dialogic semiotics (discourse) to the formation of individuals and societies (development), has been taken up in North American genre theory as an invitation to explore relations between genre and sociocultural theories (e.g., of Vygotsky, Schutz, Latour, Bourdieu), to see genres not as isolated texts/events but as forged within systems and chains of discourse woven into mediated activity (e.g., Bazerman; Berkenkotter; Prior; Russell), and to challenge the privileging of public texts by identifying genres that are occluded (Swales) or designed to mediate activity (Spinuzzi). Research has focused on semiotic dimensions of genres (e.g. Kress, Lemke), and situated analyses (e.g., Berkenkotter; Kamberelis; Prior) have investigated ways that literate activity involves laminated, multimodal chains of talk, visual representations, gestures, actions, artifacts, and writing. This presentation argues for the notion of mediated multimodal genre systems both theoretically and empirically.</p>
},
	keywords = {Bakhtin, genre, Volosinov},
	isbn = {1808-7655},
	author = {Prior, Paul},
	editor = {Bonini, Adair and de Darvalho Figueiredo, D{\'e}bora and Rauen, F{\'a}bio Jos{\'e}}
}
@article {909,
	title = {Understanding Genre through the Lens of Advocacy: The Rhetorical Work of the Victim Impact Statement},
	journal = {Written Communication},
	volume = {27},
	year = {2010},
	note = {+ j},
	month = {2010},
	pages = {3{\textendash}35},
	keywords = {activity system, argument, genre theory, legal discourse, persuasion, victim impact statement},
	author = {Propen, Amy D. and Schuster, Mary Lay}
}
@article {916,
	title = {Commentary: Why Opera? The Politics of an Emerging Genre},
	journal = {Journal of Interdisciplinary History},
	volume = {36},
	year = {2006},
	note = {+ pdf},
	month = {2006},
	pages = {401{\textendash}409},
	keywords = {emerging, genre, new, opera, politics, Venice},
	author = {Romano, Dennis}
}
@article {924,
	title = {Women and Games: Technologies of the Gendered Self},
	journal = {New Media \& Society},
	volume = {9},
	year = {2007},
	note = {+ pdf},
	month = {2007},
	pages = {555{\textendash}576},
	abstract = {This study examines how individual differences in theconsumption of computer games intersect with gender and how
games and gender mutually constitute each other.The study
focused on adult women with particular attention to differences
in level of play, as well as genre preferences.Three levels of game
consumption were identified. For power gamers, technology and
gender are most highly integrated.These women enjoy multiple
pleasures from the gaming experience, including mastery of
game-based skills and competition. Moderate gamers play games
in order to cope with their real lives.These women reported
taking pleasure in controlling the gaming environment, or
alternately that games provide a needed distraction from
the pressures of their daily lives. Finally, the non-gamers who
participated in the study expressed strong criticisms about
game-playing and gaming culture. For these women, games are a waste of time, a limited commodity better spent on other
activities.
},
	keywords = {Foucault, gender, genre, identity, video game, women},
	author = {Royse, Pam and Lee, Joon and Undrahbuyan, Baasanjav and Hopson, Mark and Consalvo, Mia}
}
@article {926,
	title = {Rethinking Genre in School and Society: An Activity Theory Analysis},
	journal = {Written Communication},
	volume = {14},
	year = {1997},
	note = {+ j (j is missing!)+ genres-comp
+ pdf
},
	month = {1997},
	pages = {504{\textendash}554},
	abstract = {The relation between writing in formal schooling and writing in other social practicesis a central problem in writing research (e.g., critical pedagogy, writing in nonacademic
settings, cognition in variable social contexts). How do macro-level social and political
structures (forces) affect micro-level literate actions in classrooms and vice versa? To
address these questions, the author synthesizes Yrjo Engestrom{\textquoteright}s systems version of
Vygotskian cultural-historical activity theory with Charles Bazerman{\textquoteright}s theory of genre
systems. The author suggests that this synthesis extends Bakhtinian dialogic theory by
providing a broader unit of analysis than text-as-discourse, wider levels of analysis than
the dyad, and an expanded theory of dialectic. By tracing the intertextual relations among
disciplinary and educational genre systems, through the boundary of classroom genre
systems, one can construct a model of ways classroom writing is linked to writing in
wider social practices and rethink such issues as agency, task representation, and
assessment.
},
	keywords = {activity, classroom, composition, dialogue, genre, situation, system, Vygotsky, workplace},
	author = {Russell, David R.}
}
@article {936,
	title = {Records as Genre},
	journal = {Written Communication},
	volume = {10},
	year = {1993},
	note = {+ j},
	month = {1993},
	pages = {200{\textendash}234},
	keywords = {clinic, genre, research, veterinary medicine},
	author = {Schryer, Catherine F.}
}
@article {992,
	title = {Seeing and Listening: A Visual and Social Analysis of Optometric Record-Keeping Practices},
	journal = {Journal of Business and Technical Communication},
	volume = {21},
	year = {2007},
	note = {+ pdf+ j
},
	month = {2007},
	pages = {343{\textendash}375},
	keywords = {genre, health care, medical case presentation, patient record, visual rhetoric},
	author = {Varpio, Lara and Spafford, Marlee M and Schryer, Catherine F. and Lingard, Lorelei}
}
@article {1008,
	title = {Ordering Work: Blue-Collar Literacy and the Political Nature of Genre},
	journal = {Written Communication},
	volume = {17},
	year = {2000},
	note = {+ j+ pdf rhet
},
	month = {2000},
	pages = {155{\textendash}184},
	keywords = {engineer, genre, improvisation, power, status, technician, text, visibility, work order},
	author = {Winsor, Dorothy A.}
}
@inbook {1010,
	title = {Genre and the Video Game},
	booktitle = {The Medium of the Video Game},
	year = {2001},
	note = {Kevin Flanagan{\textquoteright}s paper S08},
	month = {2001},
	pages = {113{\textendash}134},
	publisher = {University of Texas Press},
	organization = {University of Texas Press},
	address = {Austin, TX},
	keywords = {film, genre, video game},
	author = {Wolf, Mark J. P.},
	editor = {Wolf, Mark J. P.}
}
