TY - CHAP T1 - Hypermedia Communication and Academic Discourse: Some Speculations on a Future Genre T2 - The Computer as Medium Y1 - 1993 A1 - Liestøl, Gunnar ED - Andersen, Peter Bøgh ED - Holmqvist, Berit ED - Jense, Jens F. KW - access KW - genre KW - hypertext KW - media JA - The Computer as Medium PB - Cambridge University Press CY - Cambridge SP - 263–283 N1 - + digital genre ER - TY - CONF T1 - The Art of Intro: Developing Digital Genres for Learning T2 - International Conference on Computers in Education (ICCE'02) Y1 - 2002 A1 - Liestøl, Gunnar AB - This paper argues that in order to further improve the quality of digital learning environments one must also invest in the invention and development of digital genres. Quality and complexity at the level of document genres, messages and meaning will be defining criteria for superior digital learning environments. The paper suggests that perspectives from genre theory should be applied to the understanding and development of learning objects. Based on a survey of various genres, in both traditional learning environments and digital formats, such as computer games, a prototype genre - the Intro - is presented for application in educational project work. JA - International Conference on Computers in Education (ICCE'02) PB - IEEE Computer Society CY - Aukland, New Zealand VL - 2 SP - 1252–1256 ER - TY - CHAP T1 - 'Gameplay': From Synthesis to Analysis (and Vice Versa) T2 - Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains Y1 - 2003 A1 - Liestøl, Gunnar ED - Liestøl, Gunnar ED - Morrison, Andrew ED - Rasmussen, Terje KW - analysis KW - concept KW - game KW - genre KW - humanities KW - innovation KW - synthesis JA - Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains PB - MIT Press CY - Cambridge, MA SP - 389–413 N1 - + b ER - TY - JOUR T1 - Conducting Genre Convergence for Learning JF - International Journal of Continuing Engineering Education and Lifelong Learning Y1 - 2006 A1 - Liestøl, Gunnar KW - convergence KW - detective story KW - digital media KW - genre KW - innovation KW - invention KW - learning KW - Poe KW - topos VL - 16 SP - 255–270 N1 - + pdf ER - TY - CONF T1 - The Convergence of Real Space and Hyperspace: Preflections on Mobility, Localization, and Multimodality T2 - World Conference on Educational Multimedia, Hypermedia and Telecommunications Y1 - 2007 A1 - Liestøl, Gunnar KW - cartography KW - encyclopedia KW - invention KW - meaningware KW - rhetoric JA - World Conference on Educational Multimedia, Hypermedia and Telecommunications PB - Association for the Advancement of Computing in Education CY - Vancouver, CA SP - 1423–1429 ER - TY - JOUR T1 - Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone JF - International Journal of Interactive Mobile Technologies Y1 - 2009 A1 - Liestøl, Gunnar KW - genre design KW - iPhone KW - mobility KW - new media KW - reality KW - simulations VL - 3 SP - 24-28 CP - S1 ER -