Bibliography

This Bibliography is for peer-reviewed academic research and scholarship. For other genre-related publications and sources, please see the Resources page and contribute such material there.

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[843] Liestøl, Gunnar. "Hypermedia Communication and Academic Discourse: Some Speculations on a Future Genre." In The Computer as Medium, edited by Peter Bøgh Andersen, Berit Holmqvist and Jens F. Jense, 263-283. Cambridge: Cambridge University Press, 1993.
[844] Liestøl, Gunnar. "The Art of Intro: Developing Digital Genres for Learning." In International Conference on Computers in Education (ICCE'02), 1252-1256. Vol. 2. Aukland, New Zealand: IEEE Computer Society, 2002.
[845] Liestøl, Gunnar. "'Gameplay': From Synthesis to Analysis (and Vice Versa)." In Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains, edited by Gunnar Liestøl, Andrew Morrison and Terje Rasmussen, 389-413. Cambridge, MA: MIT Press, 2003.
[846] Liestøl, Gunnar. "Conducting Genre Convergence for Learning." International Journal of Continuing Engineering Education and Lifelong Learning 16 (2006): 255-270.
[847] Liestøl, Gunnar. "The Convergence of Real Space and Hyperspace: Preflections on Mobility, Localization, and Multimodality." In World Conference on Educational Multimedia, Hypermedia and Telecommunications, 1423-1429. Vancouver, CA: Association for the Advancement of Computing in Education, 2007.
[1220] Liestøl, Gunnar. "Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone." International Journal of Interactive Mobile Technologies 3, no. S1 (2009): 24-28.