@inbook {843,
	title = {Hypermedia Communication and Academic Discourse: Some Speculations on a Future Genre},
	booktitle = {The Computer as Medium},
	year = {1993},
	note = {+ digital genre},
	month = {1993},
	pages = {263{\textendash}283},
	publisher = {Cambridge University Press},
	organization = {Cambridge University Press},
	address = {Cambridge},
	keywords = {access, genre, hypertext, media},
	author = {Liest{\o}l, Gunnar},
	editor = {Andersen, Peter B{\o}gh and Holmqvist, Berit and Jense, Jens F.}
}
@conference {844,
	title = {The Art of Intro: Developing Digital Genres for Learning},
	booktitle = {International Conference on Computers in Education (ICCE{\textquoteright}02)},
	volume = {2},
	year = {2002},
	month = {2002},
	pages = {1252{\textendash}1256},
	publisher = {IEEE Computer Society},
	organization = {IEEE Computer Society},
	address = {Aukland, New Zealand},
	abstract = {This paper argues that in order to further improve the quality of digital learning environments one must also invest in the invention and development of digital genres. Quality and complexity at the level of document genres, messages and meaning will be defining criteria for superior digital learning environments. The paper suggests that perspectives from genre theory should be applied to the understanding and development of learning objects. Based on a survey of various genres, in both traditional learning environments and digital formats, such as computer games, a prototype genre - the Intro - is presented for application in educational project work.},
	author = {Liest{\o}l, Gunnar}
}
@inbook {845,
	title = {{\textquoteright}Gameplay{\textquoteright}: From Synthesis to Analysis (and Vice Versa)},
	booktitle = {Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains},
	year = {2003},
	note = {+ b},
	month = {2003},
	pages = {389{\textendash}413},
	publisher = {MIT Press},
	organization = {MIT Press},
	address = {Cambridge, MA},
	keywords = {analysis, concept, game, genre, humanities, innovation, synthesis},
	author = {Liest{\o}l, Gunnar},
	editor = {Liest{\o}l, Gunnar and Morrison, Andrew and Rasmussen, Terje}
}
@article {846,
	title = {Conducting Genre Convergence for Learning},
	journal = {International Journal of Continuing Engineering Education and Lifelong Learning},
	volume = {16},
	year = {2006},
	note = {+ pdf},
	month = {2006},
	pages = {255{\textendash}270},
	keywords = {convergence, detective story, digital media, genre, innovation, invention, learning, Poe, topos},
	author = {Liest{\o}l, Gunnar}
}
@conference {847,
	title = {The Convergence of Real Space and Hyperspace: Preflections on Mobility, Localization, and Multimodality},
	booktitle = {World Conference on Educational Multimedia, Hypermedia and Telecommunications},
	year = {2007},
	month = {2007},
	pages = {1423{\textendash}1429},
	publisher = {Association for the Advancement of Computing in Education},
	organization = {Association for the Advancement of Computing in Education},
	address = {Vancouver, CA},
	keywords = {cartography, encyclopedia, invention, meaningware, rhetoric},
	author = {Liest{\o}l, Gunnar}
}
@article {1220,
	title = {Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone},
	journal = {International Journal of Interactive Mobile Technologies},
	volume = {3},
	year = {2009},
	pages = {24-28},
	keywords = {genre design, iPhone, mobility, new media, reality, simulations},
	author = {Liest{\o}l, Gunnar}
}
