Bibliography
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Filters: Author is Liestøl, Gunnar [Clear All Filters]
[1220] Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone." International Journal of Interactive Mobile Technologies 3, no. S1 (2009): 24-28.
"[846] Conducting Genre Convergence for Learning." International Journal of Continuing Engineering Education and Lifelong Learning 16 (2006): 255-270.
"[847] The Convergence of Real Space and Hyperspace: Preflections on Mobility, Localization, and Multimodality." In World Conference on Educational Multimedia, Hypermedia and Telecommunications, 1423-1429. Vancouver, CA: Association for the Advancement of Computing in Education, 2007.
"[843] Hypermedia Communication and Academic Discourse: Some Speculations on a Future Genre." In The Computer as Medium, edited by Peter Bøgh Andersen, Berit Holmqvist and Jens F. Jense, 263-283. Cambridge: Cambridge University Press, 1993.
"[1220] Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone." International Journal of Interactive Mobile Technologies 3, no. S1 (2009): 24-28.
"[1220] Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone." International Journal of Interactive Mobile Technologies 3, no. S1 (2009): 24-28.
"[846] Conducting Genre Convergence for Learning." International Journal of Continuing Engineering Education and Lifelong Learning 16 (2006): 255-270.
"[1220] Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone." International Journal of Interactive Mobile Technologies 3, no. S1 (2009): 24-28.
"[847] The Convergence of Real Space and Hyperspace: Preflections on Mobility, Localization, and Multimodality." In World Conference on Educational Multimedia, Hypermedia and Telecommunications, 1423-1429. Vancouver, CA: Association for the Advancement of Computing in Education, 2007.
"[1220] Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone." International Journal of Interactive Mobile Technologies 3, no. S1 (2009): 24-28.
"[845] 'Gameplay': From Synthesis to Analysis (and Vice Versa)." In Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains, edited by Gunnar Liestøl, Andrew Morrison and Terje Rasmussen, 389-413. Cambridge, MA: MIT Press, 2003.
"[845] 'Gameplay': From Synthesis to Analysis (and Vice Versa)." In Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains, edited by Gunnar Liestøl, Andrew Morrison and Terje Rasmussen, 389-413. Cambridge, MA: MIT Press, 2003.
"[846] Conducting Genre Convergence for Learning." International Journal of Continuing Engineering Education and Lifelong Learning 16 (2006): 255-270.
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