Bibliography

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Filters: First Letter Of Last Name is L and Author is Liestøl, Gunnar  [Clear All Filters]
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iPhone
[1220] Liestøl, Gunnar. "Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone." International Journal of Interactive Mobile Technologies 3, no. S1 (2009): 24-28.
learning
[846] Liestøl, Gunnar. "Conducting Genre Convergence for Learning." International Journal of Continuing Engineering Education and Lifelong Learning 16 (2006): 255-270.
meaningware
[847] Liestøl, Gunnar. "The Convergence of Real Space and Hyperspace: Preflections on Mobility, Localization, and Multimodality." In World Conference on Educational Multimedia, Hypermedia and Telecommunications, 1423-1429. Vancouver, CA: Association for the Advancement of Computing in Education, 2007.
mobility
[1220] Liestøl, Gunnar. "Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone." International Journal of Interactive Mobile Technologies 3, no. S1 (2009): 24-28.
new media
[1220] Liestøl, Gunnar. "Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone." International Journal of Interactive Mobile Technologies 3, no. S1 (2009): 24-28.
Poe
[846] Liestøl, Gunnar. "Conducting Genre Convergence for Learning." International Journal of Continuing Engineering Education and Lifelong Learning 16 (2006): 255-270.
reality
[1220] Liestøl, Gunnar. "Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone." International Journal of Interactive Mobile Technologies 3, no. S1 (2009): 24-28.
rhetoric
[847] Liestøl, Gunnar. "The Convergence of Real Space and Hyperspace: Preflections on Mobility, Localization, and Multimodality." In World Conference on Educational Multimedia, Hypermedia and Telecommunications, 1423-1429. Vancouver, CA: Association for the Advancement of Computing in Education, 2007.
simulations
[1220] Liestøl, Gunnar. "Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone." International Journal of Interactive Mobile Technologies 3, no. S1 (2009): 24-28.
synthesis
[845] Liestøl, Gunnar. "'Gameplay': From Synthesis to Analysis (and Vice Versa)." In Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains, edited by Gunnar Liestøl, Andrew Morrison and Terje Rasmussen, 389-413. Cambridge, MA: MIT Press, 2003.
[845] Liestøl, Gunnar. "'Gameplay': From Synthesis to Analysis (and Vice Versa)." In Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains, edited by Gunnar Liestøl, Andrew Morrison and Terje Rasmussen, 389-413. Cambridge, MA: MIT Press, 2003.
topos
[846] Liestøl, Gunnar. "Conducting Genre Convergence for Learning." International Journal of Continuing Engineering Education and Lifelong Learning 16 (2006): 255-270.

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