Bibliography
Export 255 results:
Filters: First Letter Of Last Name is R [Clear All Filters]
[924] Women and Games: Technologies of the Gendered Self." New Media & Society 9 (2007): 555-576.
"[921] The Power of Genre. Minneapolis, MN: University of Minnesota Press, 1985.
[845] 'Gameplay': From Synthesis to Analysis (and Vice Versa)." In Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains, edited by Gunnar Liestøl, Andrew Morrison and Terje Rasmussen, 389-413. Cambridge, MA: MIT Press, 2003.
"[629] Writing Selves/Writing Societies: Research from Activity Perspectives. Fort Collins, CO: The WAC Clearinghouse and Mind, Culture, and Activity, 2003.
[924] Women and Games: Technologies of the Gendered Self." New Media & Society 9 (2007): 555-576.
"[972] Genre Analysis: English in Academic and Research Settings In Cambridge Applied Linguistics Series, Edited by Michael H. Long and Jack C. Richards. Cambridge: Cambridge University Press, 1990.
[921] The Power of Genre. Minneapolis, MN: University of Minnesota Press, 1985.
[923] On Generic Categorization." Communication Theory 1 (1991): 128-144.
"[618] Genre: An Introduction to History, Theory, Research, and Pedagogy In Reference Guides to Rhetoric and Composition, Edited by Charles Bazerman. West Lafayette, IN: Parlor Press, 2010.
[928] Introduction: On the Why, What and How of Generic Taxonomy." Poetics 10 (1981): 109-26.
"[916] Commentary: Why Opera? The Politics of an Emerging Genre." Journal of Interdisciplinary History 36 (2006): 401-409.
"[915] Generic Tendencies in Majority and Non-Majority Supreme Court Opinions: The Case of Justice Douglas." Communiction Quarterly 30 (1982): 232-236.
"[1305] Theories of Genre." In The Cambridge History of Literary Criticism, 226-249. Cambridge: Cambridge University Press, 2000.
"[855] Emerging Personal Media Genres." New Media & Society 12 (2010): 947-963.
"[929] The Evolution of U.S. State Government Home Pages from 1997 to 2002." International Journal of Human-Computer Studies 59 (2003): 403-430.
"[960] Compound Mediation in Software Development: Using Genre Ecologies to Study Textual Artifacts." In Writing Selves/Writing Societies: Research from Activity Perspectives, edited by Charles Bazerman and David Russell, 97-124. Fort Collins, CO: The WAC Clearinghouse and Mind, Culture, and Activity, 2003.
"[942] Structure and Agency in Medical Case Presentations." In Writing Selves/Writing Societies: Research from Activity Perspectives, edited by Charles Bazerman and David Russell, 62-96. Fort Collins, CO: The WAC Clearinghouse and Mind, Culture, and Activity, 2003.
"[927] Writing and Genre in Higher Education and Workplaces: A Review of Studies That Use Cultural-Historical Activity Theory." Mind, Culture, and Activity 4 (1997): 224-237.
"[833] Identifying Document Genre to Improve Web Search Effectiveness." Bulletin of the American Society for Information Science and Technology 27 (2001): http://www.asis.org/Bulletin/Dec-01/kwasnikartic.html.
"[922] Ars Dictaminis Perverted: The Personal Solicitation E-Mail as a Genre." Journal of Technical Writing and Communication 39 (2009): 25-41.
"[845] 'Gameplay': From Synthesis to Analysis (and Vice Versa)." In Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains, edited by Gunnar Liestøl, Andrew Morrison and Terje Rasmussen, 389-413. Cambridge, MA: MIT Press, 2003.
"[679] The Evolution of Genre in Wikipedia." Journal for Language Technology and Computational Linguistics 24 (2009): 1-22.
"[745] Anyone for Tennis?" In The Place of Genre in Learning: Current Debates, edited by Ian Reid, 91-124. Deakin University (Australia): Centre for in Literary Education, 1987.
"[660] Remediation, Genre, and Motivation: Key Concepts for Teaching with Weblogs." In Into the Blogosphere: Rhetoric, Community, and the Culture of Weblogs, edited by Laura Gurak, Smiljana Antonijevic, Laurie Johnson, Clancy Ratliff and Jessica Reymann. Minneapolis, MN: University of Minnesota Libraries, http://blog.lib.umn.edu/blogosphere/remediation_genre.html, 2004.
"[924] Women and Games: Technologies of the Gendered Self." New Media & Society 9 (2007): 555-576.
"